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Digital Human for Human Centered Design

Every day people rely on products, clothing, eyeglass, shoes, etc., that are designed specifically for use with the human anatomy. These products must be mass produced to be economically viable. For successful mass-production, one basic design must serve a wide variety of human beings; therefore it is imperative that properly inclusive designs be used.

Digital models of human functions and the variations in those functions assist in the human centered design of products that require a morphological fit. At present, the Digital Human Research Center studies the following topics relating to human centered design.

On Demand Bodywear based on Digital Human Models...>>more

Anthropometry of Size and Shape (Contact: M.Mochimaru/M.Kouchi)

Anthropometric Data of the Japanese

Anthropometric Data of the Japanese

This page introduces available body dimensions data and anthropometry.

Precise, Accurate, Rapid, and Complete Body Scanners

Precise, Accurate, Rapid, and Complete Body Scanners

Scanners exclusively for the head and for the whole body were developed in order to accurately measure the human body in 3-D.

Low-Cost & Portable 3-D Foot Scanner: INFOOT

Low-Cost & Portable 3-D Foot Scanner: INFOOT

3-D foot scanners were developed, meeting the following criteria:
1. Compact, field portable, 2. Inexpensive, and 3. High-precision

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Product Fitting Design (Contact: M.Mochimaru/M.Kouchi)

Human Foot Morphology

Human Foot Morphology

Foot shapes vary from person to person. This page introduces how feet are measured and the common characteristics and individual differences of Japanese feet.

Well Fitting Eyeglass Frames

Well Fitting Eyeglass Frames

A collaborative study was done to develop new eyeglass frames, based on the 3-D shapes of Japanese faces.

New Dressmaking Dummmy Based on the Average Form of Young Adult Females

New Dressmaking Dummmy Based on the Average Form of Young Adult Females

New dressmaking dummies, which represent the 3-D shapes of today's young adult females, were co-developed.

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Basic Software/Database (Contact: M.Mochimaru/M.Kouchi)

Human Body Shape Deformation Software KMK-Darcii

Human Body Shape Deformation Software KMK-Darcii

The 3-D human body shapes that were modeled by the Free Form Deformation technique can be transformed back and forth using this software.
Using this technique, products can be shaped to suit an individual's figure.

Japanese Body Dimensions Data, 1997-98

Japanese Body Dimensions Data, 1997-98

The anthropometric data of about 200 young Japanese males and females and 100 senior males and females, collected from 1997 to 1998, is available, free of charge.

Software for Generating Statistics of 3-D Human Body Forms

Software for Generating Statistics of 3-D Human Body Forms

This software does statistical computations for 3-D shapes. It calculates point diagrams, mean shapes, and shapes of point diagrams plotted on axes.

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From Shape to Motion, Feel and Sensitivity

Tactile Sensitivity of the Sole of Foot as a Factor of Shoe Comfort

Tactile Sensitivity of the Sole of Foot as a Factor of Shoe Comfort

The tactile sensitivity of a foot varies depending on the region. In addition to the shape of a shoe, this sensitivity is a factor of shoe comfort.

(Contact: Masako Dohi)

4-Dimensional Measurement System

4-Dimensional Measurement System

Measures the changes of 3-D foot shape while walking. Charting 3-D shapes through time is called 4-D measurement.

(Contact: Makoto Kimura)

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Digital Hand Project...>>more

Digital Hand Family Based on Hand Anthropometry

Digital Hand Family Based on Hand Anthropometry

Computed, typical hand shapes, which represent individual differences of Japanese hands.

(Contact: M.Kouchi)

Tactile Function Model (Japanese)

Tactile Function Model (Japanese)

Anticipates the sensation of touch without actual contact.

(Contact: Mitunori Tada)

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Science-Based Genuine Digital Manikin...>>more

Estimation Method for the Center of a Shoulder Joint

Estimation Method for the Center of a Shoulder Joint

Conveniently finds the center of a shoulder joint from body surface markers and matches to a digital manikin.

(Contact: Kei Aoki)

Watermarking Motion Data

Watermarking Motion Data

(Contact: Shuntaro Yamazaki)

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