産業技術総合研究所公開セミナー Rob Cook氏講演のご案内
来る2008年5月8日(木)にPixar Animation Studios の Rob Cook 氏をお招きし，セミナーを開催いたします．
Cook 氏は CG ソフトウェア RenderMan の発明者の一人であり，2001年にOscar 賞を受賞，現在はPixar社の副社長としてご活躍されています．当日は，ディスニーにおける映画制作から，ロボティクス，HCI，モバイルへの展開など，CGの最前線の話題に関してご講演いただく予定です．
|場所…||産業技術総合研究所 臨海副都心センター 別館１１Ｆ 11205
A Behind-the-Scenes Tour of Making Movies at Pixar
VP of Advanced Technology
Pixar Animation Studios
Abstract: This talk takes you behind the scenes at Pixar Animation Studios for a look at how its 3D computer graphics films are made. The process starts with the development of the story and continues with modeling the geometry, animating the characters, simulating things like water and cloth and hair, defining the look of the surfaces, putting lights in the scene, and rendering the images.
Making a computer animated film requires a close collaboration between artists and technical experts in many areas of expertise and is a great example of the value of bringing different disciplines together. We will also describe some of Disney's R&D challenges and opportunities in the areas of computer graphics, robotics, human- computer interaction, and mobile computing.
Bio: Rob Cook was the co-architect and primary author of RenderMan, software that creates photo-realistic computer images. In the last 10 years, every film nominated for a Visual Effects Oscar has used RenderMan. In 2001, Rob received an Oscar for his contributions, the first ever given for software. Rob has a B.S. in Physics from Duke University and an M.S. in Computer Graphics from Cornell University. At Cornell, he worked on simulating realistic surfaces, taking computer-generated images beyond the distinctive plastic look they had at the time. In 1981, he joined Lucasfilm / Pixar, where he developed the first programmable shader, which is now an essential part of GPUs and game engines. He was the first to use Monte Carlo techniques in computer graphics, which was essential for the simulation of complex, realistic lights and camera effects. The latter proved particularly important in the special effects industry, because it allowed computer-generated imagery to match the motion blur and depth of field of the live-action footage with which it was combined. In 1987, he received the ACM SIGGRAPH Achievement Award in recognition of these contributions. He is currently the Vice President of Advanced Technology at Pixar.