Digital Human for Human Centered Design

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Digital Human for Human Centered Design
Every day people rely on products, clothing, eyeglass, shoes, etc., that are designed specifically for use with the human anatomy. These products must be mass produced to be economically viable. For successful mass-production, one basic design must serve a wide variety of human beings; therefore it is imperative that properly inclusive designs be used.
Digital models of human functions and the variations in those functions assist in the human centered design of products that require a morphological fit. At present, the Digital Human Research Center studies the following topics relating to human centered design.
Research Projects


Anthropometry of Size and Shape
(Contact:M.Mochimaru/M.Kouchi)

Anthropometric Data of the JapaneseAnthropometric Data of the Japanese
This page introduces available body dimensions data and anthropometry.
Precise, Accurate, Rapid, and Complete Body ScannersPrecise, Accurate, Rapid, and Complete Body Scanners
Scanners exclusively for the head and for the whole body were developed in order to accurately measure the human body in 3-D.
INFOOTLow-Cost & Portable 3-D Foot Scanner: INFOOT
3-D foot scanners were developed, meeting the following criteria:
1. Compact, field portable
2. Inexpensive
3. High-precision

Product Fitting Design (Contact:M.Mochimaru/M.Kouchi)

Human Foot MorphologyHuman Foot Morphology
Foot shapes vary from person to person. This page introduces how feet are measured and the common characteristics and individual differences of Japanese feet.
Well Fitting Egeglass FramesWell Fitting Eyeglass Frames
A collaborative study was done to develop new eyeglass frames, based on the 3-D shapes of Japanese faces.
New Dressmaking Dummy New Dressmaking Dummmy Based on the Average Form of Young Adult Females
New dressmaking dummies, which represent the 3-D shapes of today's young adult females, were co-developed.

Basic Software/Database (Contact:M.Mochimaru/M.Kouchi)

KMK-DarciiHuman Body Shape Deformation Software KMK-Darcii:
The 3-D human body shapes that were modeled by the Free Form Deformation technique can be transformed back and forth using this software.
Using this technique, products can be shaped to suit an individual's figure.
Software for Generating Statistics of 3-D Human Body FormsSoftware for Generating Statistics of 3-D Human Body Forms:
This software does statistical computations for 3-D shapes. It calculates point diagrams, mean shapes, and shapes of point diagrams plotted on axes.
Japanese Body Dimentions Data 1997-98Japanese Body Dimensions Data, 1997-98:
The anthropometric data of about 200 young Japanese males and females and 100 senior males and females, collected from 1997 to 1998, is available, free of charge.

From Shape to Motion, Feel, and Sensitivity

Tactile Sensitivity of the sole of foot as a factor of shoe confortTactile Sensitivity of the Sole of Foot as a Factor of Shoe Comfort:
The tactile sensitivity of a foot varies depending on the region. In addition to the shape of a shoe, this sensitivity is a factor of shoe comfort.
(Contact:Masako Dohi)
4-Dimensional Measurement System4-Dimensional Measurement System:
Measures the changes of 3-D foot shape while walking. Charting 3-D shapes through time is called 4-D measurement.
(Contact:Makoto Kimura)

Digital hand family based on Hand anthropometryDigital Hand Family Based on Hand Anthropometry:
Computed, typical hand shapes, which represent individual differences of Japanese hands.
(Contact:M.Kouchi)
Link structure from 3D medical imagesLink Structure from 3D Medical Images (MRI/CT):
(Contact:N.Miyata)
Accurate link identification and posture measurement from motion captureAccurate Link Identification and Posture Measurement from Motion Capture Data:
(Contact:N.Miyata)
Tactile function model(Japansese)Tactile Function Model(Japanese):
Anticipates the sensation of touch without actual contact.
(Contact:Mitunori Tada)

Estimation Method for the Center of a Shoulder JointEstimation Method for the Center of a Shoulder Joint:
Conveniently finds the center of a shoulder joint from body surface markers and matches to a digital manikin.
(Contact:Kei Aoki)
Composition of Human Motion with Interactive OperationComposition of Human Motion with Interactive Operation:
(Contact:Katuaki Kawachi)
Reference Database of Human Body Characteristic FeaturesReference Database of Human Body Characteristic Features Watermarking Motion DataWatermarking Motion Data:
(Contact:Shuntaro Yamazaki)



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